Just a short question:
Which coordinate system is the line specified in, which is returned by
Code: Select all
irr::scene::ISceneCollisionManager::getRayFromScreenCoordinates
The doc only says it starts at the camera position, but it would be interesting whether it is the camera postion in camera space (which obviously would be (0,0,0)) or the camera position in world space which would be something not (0,0,0) dependent on where you placed the camera.
Thanks in advance
Thoran