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Help for texturing & best export format to export

Posted: Sun Dec 02, 2007 8:05 pm
by m4tricol
Hi all, I have a few questions:

1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the same tiling parameters (seems that tiling: U=1,V=1).

2) Using 3ds max, what is the best format for exporting:
a) static mesh:
b) Animated mesh

I know that is a long story, but what is the best simplified format that do most of things like storing the texture mapping ecc

Maybe the response of second question solve the first ..

Thanks , Bye

Posted: Sun Dec 02, 2007 9:28 pm
by bitplane
You could use a texture matrix, but it would be better if the 3ds file just worked. Can you post an example mesh online, along with a screenshot of how it should look?

For static meshes I prefer obj (only because I can read them in notepad), but 3ds should work equally as good. For animated bone based meshes you should use B3D (blitz pipeline) or X (panda exporter)

Help for texturing & best export format to export,screen

Posted: Mon Dec 03, 2007 7:37 am
by m4tricol
Thanks, I hope that helps..

Screenshot-3ds Max:

Image

Same position irrlicht:

Image

Tiling parameters:

Image

It would be great if i don't must set the parameters manually, because the texture isn't only one..:-)

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Posted: Mon Dec 03, 2007 8:44 am
by hybrid
Could you send me the 3ds file? The UV scaling is only read, but not used. I could easily add a texture matrix to cope for this.

Posted: Mon Dec 03, 2007 3:16 pm
by hybrid
Ok, the 3ds loader will be fixed soon. It's already in SVN for 1.4.1, trunk will follow.