Help for texturing & best export format to export
Posted: Sun Dec 02, 2007 8:05 pm
Hi all, I have a few questions:
1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the same tiling parameters (seems that tiling: U=1,V=1).
2) Using 3ds max, what is the best format for exporting:
a) static mesh:
b) Animated mesh
I know that is a long story, but what is the best simplified format that do most of things like storing the texture mapping ecc
Maybe the response of second question solve the first ..
Thanks , Bye
1) how resize the texture with irrlicht??, my models in 3ds max have a couple of textures they do not have tiling parameters equals to 1 (U:=20,V:=20) but when export the file (.3ds) and utilize that texture with irrlicht, the textures was large and do not have the same tiling parameters (seems that tiling: U=1,V=1).
2) Using 3ds max, what is the best format for exporting:
a) static mesh:
b) Animated mesh
I know that is a long story, but what is the best simplified format that do most of things like storing the texture mapping ecc
Maybe the response of second question solve the first ..
Thanks , Bye