JP, thanks for the info. So thats why they turn white. No matter to me anyways, I prefer .tga . But sadly, no, 24bit bmp was my first try after tga and it looks the same (striped)
sp00n, I am testing all this at 800x600. After reading your post I did test at higher resolutions, but got the same effect. Ive also tried 512 and 256 sized textures, getting the same effect.
christianclavet, thanks alot for the in-depth reply. I have tried it at 16bits just to see what it looks like. The stripes (ok banding

is MUCH worse then, so I am fairy sure that everything is set to 32bits. I am sorry about the low quality of my above images. The banding is difficult to see in them, but it is showing up here on my monitor. I admit, it is faint, but is very clearly there, especially in full screen gameplay.
Maybe this is a problem with my specific setup?

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