is it easy to do frozentime effect in game?

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3didy
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Joined: Sun Nov 04, 2007 12:21 pm

is it easy to do frozentime effect in game?

Post by 3didy »

just saw trailer of matrix path of neo
and yes lot of bullettime fx( not the bullettrail )
i know how to make this fx in 3d max but it's not easy have to create 3 cameras
( the 2nd one moves at frozentime )
so Any tips?
thn
JP
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Post by JP »

All you have to do is just not update any animators or physics simulations etc to pause time and if you want slow down you just alter the elapsed time since the last frame that is passed to animators/physics simulations (such as dividing it by 2) and then things will go slower.

I thought that a parameter had been added to device->run() so that you could make it not update animators (useful for multi-pass rendering or for pausing the application) but it doesn't look like it's there so i think that was just someone's suggestion for handling these things.

It's something you can easily do if you modify the source of the engine, as was shown by the person making this suggestion. It may sound scary altering the source and rebuilding the engine and when i first started with irrlicht i had no clue how i'd go about this and thought it was horrifying but i've since learnt that it's a very simple thing to do! (i've not actually altered the irrlicht source myself but i understand how it would be done now... god knows why i thought it would be hard before.. :oops: )
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rogerborg
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Post by rogerborg »

ITimer::setSpeed();
Please upload candidate patches to the tracker.
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