I was wondering about this:
Sometimes the collision sphere get stuck between a polygon. So the object will no longer move.
There is a flag isFalling() there for determining if the camera is not touching anything (So in theory, it's falling). Could there be a flag in the same way? like isStuck()
This would be really useful. There would be a kind of mecanism that would look is a vertice or face is INSIDE the collision sphere (That what I'm assuming of the current problem)
Collision Response Animator...
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