Newton physics with animated mesh?

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Avian
Posts: 17
Joined: Sun Dec 16, 2007 7:14 am

Newton physics with animated mesh?

Post by Avian »

Just a question regarding the use of animated meshes and newton;
newton doesn't seem to allow the creation of animatied collision bodies, does anyone have a prospective solution for this?
Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Post by Vsk »

You can create 1 body for each animation frame.
Then you made collidable and not freeze the one that is current visible.
At least I think It can make that way.

I think that is the faster way.

But you should ask on the newton forum, you'll sure get an anwer there.

I hope it helps.
rogerborg
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Post by rogerborg »

Out of interest, do people on the Newton forum ask questions like "How do I set the ambient light in Irrlicht"?
Please upload candidate patches to the tracker.
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