ECPF StructAnalyzer

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xbbbbb
Posts: 4
Joined: Thu Dec 06, 2007 1:28 am

ECPF StructAnalyzer

Post by xbbbbb »

Now, I`m developing a new 3D view/analyze module to show ECPF(.bdl) data.

Before used Irrlicht , I had developed another 3d view module by pure opengl in vc6 , it worked fine . But I faced a hard problem when the .bdl had a mass of polygons than 0.2M countted, it worked very slowly and showed liked PPT. So I decide to rebuild it by Irrlicht .

ps: ECPF is a Building-Energy-Costing-Analyze software right by PKPM in China

my old module non-irrlicht
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my new module with irrlicht (developing)

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Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Nice. Hope you can finish up your project.
fmx

Post by fmx »

its great to hear about Irrlicht being used for non-games-specific projects, such as yours.

I wish you the best of luck, and don't forget to keep us updated on the progress!

:D
xbbbbb
Posts: 4
Joined: Thu Dec 06, 2007 1:28 am

Post by xbbbbb »

I expect to have a well result in mid January 2008
xbbbbb
Posts: 4
Joined: Thu Dec 06, 2007 1:28 am

Post by xbbbbb »

Today, I have added a manager into SceneManager to manage all edgelines .
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xbbbbb
Posts: 4
Joined: Thu Dec 06, 2007 1:28 am

Post by xbbbbb »

because of some reasons, i had to interrupt my work.
these are snapshots of my current software.

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CuteAlien
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Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
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Post by CuteAlien »

Cool project, it's always great to see when Irrlicht is used in projects beside games. How's your experience with Irrlicht for that so far?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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