maybe im wrong, but it seems that
irr::scene::ISceneManager::addTerrainMesh displays the IImage as texture reverse, is it a bug ?
v0.6: addTerrainMesh Iimage displayed reverse
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Re: v0.6: addTerrainMesh Iimage displayed reverse
Is this still not fixed, or has it become a feature?
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Re: v0.6: addTerrainMesh Iimage displayed reverse
Not sure about terrainmesh, we only fixed terrainscenenode IIRC. What is the problem with terrain mesh exactly? Screenshot, demo?
Re: v0.6: addTerrainMesh Iimage displayed reverse
The loaded images, heightmap and texture are flipped horizontally 180 degrees. I only noticed when I loaded a real-world map. Its a sort of strange "bug" to have all these years...!!?
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Re: v0.6: addTerrainMesh Iimage displayed reverse
No, not really. I mean, even after you've described this problem it's still not clear. And furthermore it's a question whether it's really a problem, or if you just have to rotate your terrain?!
Re: v0.6: addTerrainMesh Iimage displayed reverse
Not clear that the image is east facing west? i.e. flipped?
And yes, rotate and enable backface culling otherwise it could be invible when rotated... anyway, its a bit of a bodge to have to do that.
Or use PhotoShop etc to flip-horizontal the images...
And yes, rotate and enable backface culling otherwise it could be invible when rotated... anyway, its a bit of a bodge to have to do that.
Or use PhotoShop etc to flip-horizontal the images...