I just finished a game, "Warpbreaker" using the A6 Game Studio 3D engine. It was a pretty good engine really, but it was too frustrating not to having the source. It cost me a few weeks doing work arounds to known bugz, when I could have simply fixed the source.
I downloaded 1.4 and got a demo up and going in one weeks worth of hard work (80 hrs). What a nice engine.
I've used RAGE(Rockstar Advance Game Engine), Renderware, Virtools, Torque, Game Studio 3D, and some others, and 1.4 ranks up there with my favorites so far.
So great job! I look forward to creating my next game with it.
Cool Engine
Cool Engine
George A Lancaster
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
So far its been a solid engine, all the math and collision functions I needed I found with ease.
I've worked 116 hrs in one week once before E3 during Red Dead Revolver dev. I saw people go crazy from stress, drugs and pure lack of sleep. People getting physically violent with each other. People yelling at each other at the top of their lungs. One of my friends, who was poor in health, died making our little cowboy game.
I've never been the same since.
I do my own designs now., Art, animation and programming too. I'm a way better programmer than an artist, but I can't be stopped, and that's nice. I prefer to use better artists than myself, but sometimes the money simply isn't there, or the art isn't produced for whatever reason.
I'm surprised I still love making games. Hopefully this next one is the hit.
Yes, I'm an X AAA C++ console escapee. My specialty is AI, Pathfinding, 3rd person cameras, but have been doing it for 15 years as a pro, so I've written almost everything at least once. Was an ameteur since I was 14, and I'm 41 now.How were you able to use RAGE? Are you or were you a pro game dev?
I've worked 116 hrs in one week once before E3 during Red Dead Revolver dev. I saw people go crazy from stress, drugs and pure lack of sleep. People getting physically violent with each other. People yelling at each other at the top of their lungs. One of my friends, who was poor in health, died making our little cowboy game.
I've never been the same since.
I do my own designs now., Art, animation and programming too. I'm a way better programmer than an artist, but I can't be stopped, and that's nice. I prefer to use better artists than myself, but sometimes the money simply isn't there, or the art isn't produced for whatever reason.
I'm surprised I still love making games. Hopefully this next one is the hit.
George A Lancaster
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Well Mr. Moxie again welcome. You sound like the real Anthony Bourdain of the game industry.
It's the life we choose. As programmers we are often grunts working insane hours to meet deadlines. B****ing gets us nowhere all to fast. It's the passion for games that helps us survive.
It's the life we choose. As programmers we are often grunts working insane hours to meet deadlines. B****ing gets us nowhere all to fast. It's the passion for games that helps us survive.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
Welcome to the community.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info