Bool Controlling Mouse/Keyboard
Posted: Wed Dec 26, 2007 1:42 pm
Control class :
Engine start:
Int mani:
And use Keys/Mouse bool:
Enjoy!
Code: Select all
//! Class Controlling -------------------------------------------
bool Keys[KEY_KEY_CODES_COUNT];
bool Mouse[EMIE_COUNT];
class _RECControl : public IEventReceiver
{
public:
bool OnEvent(const SEvent& event)
{
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
Keys[event.KeyInput.Key] = event.KeyInput.PressedDown;
return true;
}
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
{
Mouse[event.MouseInput.Event]=event.MouseInput.Event;
return true;
}
return false;
}
};
Code: Select all
//! Engine -------------------------------------------
_RECControl _Control;
IrrlichtDevice* device=createDevice(video::EDT_OPENGL,core::dimension2d<s32>(640,480),32,false,false,false,&_Control);
video::IVideoDriver* driver=device->getVideoDriver();
scene::ISceneManager* smgr=device->getSceneManager();
gui::IGUIEnvironment* guienv=device->getGUIEnvironment();
Code: Select all
//! Main -------------------------------------------
int mani()
{
for(int x=0; x<KEY_KEY_CODES_COUNT; x++) { Keys[x]=false; }
for(int x=0; x<EMIE_COUNT; x++) { Mouse[x]=false; }
// (...)
Code: Select all
if(Keys[KEY_ESCAPE]) { break; }
// Other keys codes in Wiki or Documentation
if(Mouse[EMIE_LMOUSE_LEFT_UP]) { break; }
// Other mouse codes in Wiki or Documentation