Alternate Gear - The Burden of The World (WIP)
Alternate Gear - The Burden of The World (WIP)
Hello everybody.
I`m pleased to announce you one new freeware (non-commercial) game called Alternate Gear - The Burden of The World.
Screenshots:
Genre:
Mix between stealth/action (with realtime rendered cutscenes).
Teaser:
Download
Watch
Webpage:Here
Team:
2D Artist: Rivon, Deeg, Themoonrules68
Webdesigner: Rivon
Director, programmer, composer, 3D artist & animator: Prott
Comments are welcome (and - please - consider that it`s still under development - this teaser is from early alpha).
I`m pleased to announce you one new freeware (non-commercial) game called Alternate Gear - The Burden of The World.
Screenshots:
Genre:
Mix between stealth/action (with realtime rendered cutscenes).
Teaser:
Download
Watch
Webpage:Here
Team:
2D Artist: Rivon, Deeg, Themoonrules68
Webdesigner: Rivon
Director, programmer, composer, 3D artist & animator: Prott
Comments are welcome (and - please - consider that it`s still under development - this teaser is from early alpha).
Last edited by Prott on Tue Jan 08, 2008 2:38 pm, edited 1 time in total.
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I'm having problems opening your zip. How big is the video? How long is it? Try uploading it to YouTube. People would have a lot more fun watching it.
Also my two comments with out watching the movie are as followed.
One it's highly noticeable that you are copying Metal Gear Solid. The main character looks just like Solid Snake. This could lead to legal problems even if your game is free.
Two what's with the over use of the motion blur. Your game looks nice. I hope the blur isn't trying to hide crappy level design or character animations. Which from screen shots doesn't seem to be the case.
Looks good, but please fix that video link. Unless it is just my computer.
Also my two comments with out watching the movie are as followed.
One it's highly noticeable that you are copying Metal Gear Solid. The main character looks just like Solid Snake. This could lead to legal problems even if your game is free.
Two what's with the over use of the motion blur. Your game looks nice. I hope the blur isn't trying to hide crappy level design or character animations. Which from screen shots doesn't seem to be the case.
Looks good, but please fix that video link. Unless it is just my computer.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
Thanks for your comment - I will try to upload the video to YouTube.
One: Yes, it`s noticable because this is fan-game supported by both metalgearsolid.cz and metalgearsolid.org - but, as teaser said, I`m trying to get out of it (hoping that Kojima ignore his fans for now - there are MGS:Philanthropy / MGS: Mongoose Incident, etc. ).
Two: No, I just love depth of field - Imho it adds motion picture feel to it.
One: Yes, it`s noticable because this is fan-game supported by both metalgearsolid.cz and metalgearsolid.org - but, as teaser said, I`m trying to get out of it (hoping that Kojima ignore his fans for now - there are MGS:Philanthropy / MGS: Mongoose Incident, etc. ).
Two: No, I just love depth of field - Imho it adds motion picture feel to it.
Depth blur definetly seems to be the way of next-gen games... if you want your game to look next-gen then just wack on over the top depth blur and you're there...
Personally that annoys me a bit when they use excessive depth blur as it doesn't look at all realistic..
From the screenshots it doesn't look like you've over done it too bad and it all looks pretty good!
Personally that annoys me a bit when they use excessive depth blur as it doesn't look at all realistic..
From the screenshots it doesn't look like you've over done it too bad and it all looks pretty good!
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Agreed.JP wrote:Depth blur definetly seems to be the way of next-gen games... if you want your game to look next-gen then just wack on over the top depth blur and you're there...
Personally that annoys me a bit when they use excessive depth blur as it doesn't look at all realistic..
So I'm guessing the videos worked for you guys? I'll give it another shot.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
well downloaded the movie but couldn't watch it.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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- Joined: Tue Oct 05, 2004 3:24 am
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