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Camera's actual position?

Posted: Sun May 30, 2004 3:11 am
by c_olin3404
I am modifying the camera class so that it will simulate the player walking, it will jerk up and down and side to side and stuff. I tried moving the actual node of the camera, but with the collider animator it jerks to weird because it pulls the camera back to the ground... is there a way to change the camera's position without changing the nodes position?

Posted: Mon May 31, 2004 4:18 pm
by Peter Müller
You can simulate a change of the position by changing the Frustrum, but this is mostly used for zoom