Disabling filtering in software renderer
Posted: Sun Jan 06, 2008 4:44 pm
Irrlicht has 2 software renderers: one is fast but very buggy (on my computer at least), and the other works well but is too slow. The slower one uses a kind of bilinear/trilinear filtering on the textures, and I guess it could run much faster with this filtering turned off. Where could I disable it in the code?