Irrlicht not friendly with Lightwave 7.0?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
c_olin3404
Posts: 67
Joined: Fri Jan 23, 2004 5:04 am

Irrlicht not friendly with Lightwave 7.0?

Post by c_olin3404 »

The modeler I always use is Lightwave 7.0, I love it... I personaly think it is the best modeler out there but.... for my FPS engine I am making with Irrlicht, I need a good model format with bone animation, the only format that popped to my mind was .x! but I only found one plugin for lightwave that exports .x but it was for versions 6.5 and 7.5! but I tried it anyway, I tried loading up the sample models into Irrlicht and It didnt work.... Anyway, are there any other good formats with bone animation that Irrlicht supports and that Lightwave might have a plugin for?!
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

There was an x exporter for LW, wasn't there?

sorry, all I can find is this general page fro all type of x exporters...
lw 5.6 and 7.5 ... The other one, seems Okino converter "bought" it...grunt...

http://www.quest3d.com/index.php?id=102


the other formats(with weights!) I know supporting weight and bones...

* Kaydara FBX... (Maya, Max, and LW I think, export it. BUt noooone of the free tools or cheap ones support it (x can be exported by 3d canvas(34$) or much better in quality, character fx(15$), or Ultimate Unwrap.(only animation conversion, not animating) ) .That's why I suggested x, is supported by the cheap, and the expensive. Hopefully, in what is bones (there are many free for static) Blender ,free, will have it.)

* Return to the castle Wolfenstein MDS (only know of a max exporter for it)

* Doom 3 md5 (Blender exporter already exists for it )


But none are readable by irrlitch.
Finally making games again!
http://www.konekogames.com
Post Reply