custom vertex types

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JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

custom vertex types

Post by JPulham »

how can this be done? do I add it into the irr source code (change the enums etc)?
If the extra data is only begin used in a shader could I just overload S3DVertex and do some kind of cast as and when needed?
pushpork
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