Project's status report - and help!
Posted: Mon May 31, 2004 11:06 pm
Hi guys,
After a week of intense trial and error and bugging everyone in the forums (he he he ehhe ) I can now post some images of what I've learned and how far I've taken the level I'm working on.
Image1:
http://www.theshower.nl/cgi-bin/genesis ... /prog1.jpg
nothing special, the spawn point. A light with a billboard attached.
Image2:
http://www.theshower.nl/cgi-bin/genesis ... /prog2.jpg
Walking down the corridor. I placed a wall blocking visual to avoid straining the rendering pipeline (since my level is so axial). Orange fog enabled
Image3:
http://www.theshower.nl/cgi-bin/genesis ... /prog3.jpg
the wall! h ehe heh e. And particle systems are showing up ok (greenish)
Image4:
http://www.theshower.nl/cgi-bin/genesis ... /prog4.jpg
The rest of the stuff- adding a 3d model, making its material transparent and emmisive in red, making it spin with a rotate animator, creating 4 lights with circle animators and a billboard attached to them. Notice that the particles that are further look purplish and the closer ones are beginning to fade out.
Image5:
http://www.theshower.nl/cgi-bin/genesis ... /prog5.jpg
Looking from the opposite side- the model looses its red emmisive properties as it spins, and gets back at certain angles. Particles completely disappear. Only the lights are ok (misplaced from the lamps because of the circle animator, but ok).
Image6:
http://www.theshower.nl/cgi-bin/genesis ... /prog6.jpg
Going down!!!! Notice that when getting back to the previous point of view, particles show up again. Check also that the one on the left is ok (green) but the one on the right is beginning to fade away (purplish).
Image7:
http://www.theshower.nl/cgi-bin/genesis ... /prog7.jpg
the new corridor
Image8:
http://www.theshower.nl/cgi-bin/genesis ... /prog8.jpg
the corridor from the opposite side
Ok guys, I hope this gives you an idea of where I am now (I know I got a longer way to go yet), and also helps you understand the problems I'm having. If you got any suggestions please let me know!!!!
cheers!
After a week of intense trial and error and bugging everyone in the forums (he he he ehhe ) I can now post some images of what I've learned and how far I've taken the level I'm working on.
Image1:
http://www.theshower.nl/cgi-bin/genesis ... /prog1.jpg
nothing special, the spawn point. A light with a billboard attached.
Image2:
http://www.theshower.nl/cgi-bin/genesis ... /prog2.jpg
Walking down the corridor. I placed a wall blocking visual to avoid straining the rendering pipeline (since my level is so axial). Orange fog enabled
Image3:
http://www.theshower.nl/cgi-bin/genesis ... /prog3.jpg
the wall! h ehe heh e. And particle systems are showing up ok (greenish)
Image4:
http://www.theshower.nl/cgi-bin/genesis ... /prog4.jpg
The rest of the stuff- adding a 3d model, making its material transparent and emmisive in red, making it spin with a rotate animator, creating 4 lights with circle animators and a billboard attached to them. Notice that the particles that are further look purplish and the closer ones are beginning to fade out.
Image5:
http://www.theshower.nl/cgi-bin/genesis ... /prog5.jpg
Looking from the opposite side- the model looses its red emmisive properties as it spins, and gets back at certain angles. Particles completely disappear. Only the lights are ok (misplaced from the lamps because of the circle animator, but ok).
Image6:
http://www.theshower.nl/cgi-bin/genesis ... /prog6.jpg
Going down!!!! Notice that when getting back to the previous point of view, particles show up again. Check also that the one on the left is ok (green) but the one on the right is beginning to fade away (purplish).
Image7:
http://www.theshower.nl/cgi-bin/genesis ... /prog7.jpg
the new corridor
Image8:
http://www.theshower.nl/cgi-bin/genesis ... /prog8.jpg
the corridor from the opposite side
Ok guys, I hope this gives you an idea of where I am now (I know I got a longer way to go yet), and also helps you understand the problems I'm having. If you got any suggestions please let me know!!!!
cheers!