Newton Based Camera

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GavRo
Posts: 32
Joined: Fri Dec 29, 2006 12:15 am

Newton Based Camera

Post by GavRo »

The other day, I was screwing around with Newton, and remembered reading somewhere about the difference between frame based animation and time based animation. Time based animation is better for multiplayer games, ensures that things run at the same speed for different players. So I was considering trying to create a physical camera in Newton with mass and velocity, and the position is updated according to time. Has anyone tried anything like this, and if so, can I see the code?

Thanks in Advance.
Praetor
Posts: 42
Joined: Wed Jun 20, 2007 2:31 am

Post by Praetor »

I did something like that a while ago, though I have since lost the code, but I'd reccomend that you look at the character controller demo in the newton sdk, it shows how to set up the movement, though it uses a strange 3rd person camera so you'd have to figure out how to do it in first person.....

Hope this helps, Good Luck!
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