Vsk wrote:1)First, what tutorials do you recommend for hello world net gamming?
I can only recommend the way that I learned: by hacking the sith out of an
existing open source networked game. That's possibly not the best way to learn, but following Hello World tutorials won't teach you zip about actual network architecture or implementation tricks.
Vsk wrote:2)What protocols ares used for newtwork games?
Depends on the type of game. For any kind of twitch game, you'd rather staple your genitals to a badger than use TCP, but for a habbo clone, TCP may be fine. It's far easier to use raw TCP sockets than UDP ones, but a network library will abstract those differences away.
Something to note is that all extant network libraries that I know of (extant excludes the deprecated DirectPlay) use UDP exclusively, so if you go with a library, the decision is taken care of for you. I'll put in another word for Raknet.
Vsk wrote:3)Do you know the chat "habbo"?, In case you do, how many time do you think need it to achieve some reduce demo version of that kind of "game". Having 3 developers, and art bougth it. ? Its 8 month enough?
Insufficient data to draw a meaningful conclusion. In 8 months, you'll have whatever you've achieved in 8 months, no more and no less. All you can do is to define everything that you require, and
only what you require, and to prioritise the work to give yourself the best chance of dropping the unimportant stuff and having a coherent application in your hands when you hit your deadline. That's project management in a nutshell, so now you can skip reading half a dozen useless books on the subject.
Vsk wrote:4) Is irrlicht a good choice for that kind of game? or is better flash? or silverlight? or other one? (speaking always of data transfer, I would like to people with suckin internet conection can play it (700 kb) or at least some dinamic option to these persons..
You seem to be talking about two completely unconnected issues. Irrlicht has no bearing at all on the bandwidth requirements. Two split it into two issues:
1) Yes, Irrlicht is suitable, but if you're really doing a 2D isometric game then it may be overkill. You could do it with SDL.
2) If you're doing a
"hangout for teens" then it'll mostly be populated with 50 year old paedophiles who can afford fat pipes.
Vsk wrote:5) What servers from cheap to expensive

from low to heigh cocurrent players support do you recommend?
Insufficient data to draw a meaningful conclusion. Do your requirements and design first, then you'll know.
Vsk wrote:6)Any advice that it be not "you are crazy you need million budget!!!"

.
Requirements, analysis, design, test plan,
then implement.