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Bounding Box

Posted: Tue Jan 29, 2008 3:35 pm
by m4tricol
Hi, someone know how to create multi-bounding-box to detect collisions.

I explain better:
BBox for chest,leg,head, to detect collisions in these points and show a different animation ??


I must do this in a 3d Editor, like 3ds max, or in the game engine/physic engine ?

Thanks all

Posted: Tue Jan 29, 2008 3:55 pm
by Acki
you'll have to create every body part as a single mesh so they all get a separate bbox... ;)
or you use a physics engine like Newton, then you can use one single mesh and define collision shapes for each body part (ragdolls)... :D

Posted: Tue Jan 29, 2008 5:07 pm
by hybrid
Well, meshbuffers also have bboxes. You just have to use those then. However, this might require manual checking of the boxes. Moreover, the bboxes are currently not animated, especially not the part bboxes.