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MMORPG ;) Open Alpha

Posted: Tue Jan 29, 2008 7:35 pm
by lantis
Hello all!
Its again me ;) im make open alpha of mine sci-fi online rpg..
http://www.shadow-dimension.com/files/s ... ension.exe
(65Mb + can download ~30Mb of updates)

Web site with more scrrens and forum:
http://www.shadow-dimension.com

Some screens:

Image
Image

Posted: Tue Jan 29, 2008 7:47 pm
by MasterGod
rogerborg!, rogerborg!!, roooooogerbooooooorg!!!
You must see this!!
He..He did it. He did the unDoable! The "small [Massive]" game!!

Good job lantis.

*Downloading*

Posted: Tue Jan 29, 2008 7:54 pm
by zeno60
MasterGod wrote:rogerborg!, rogerborg!!, roooooogerbooooooorg!!!
You must see this!!
He..He did it. He did the unDoable! The "small [Massive]" game!!

Good job lantis.

*Downloading*
He actually announced it over/around a year ago, and at least he announced with some background in ORPG and some modules for it already created: http://irrlicht.sourceforge.net/phpBB2/ ... ht=#105010

Very different than your typical "I have an MMORPG idea, but nothing else, kthxbai" postee's.

Very impressive though lantis, looks as though you have come a long way in such a short amount of time, as MMORPGs go. Good luck!

Posted: Tue Jan 29, 2008 8:09 pm
by MasterGod
lantis, Why do you check for paTHes and not paTCHes?

Posted: Tue Jan 29, 2008 8:13 pm
by lantis
Becuse my english VERY bad ;-(
You can see it in game

Posted: Tue Jan 29, 2008 8:31 pm
by MasterGod
1. When mass clicking the next button when creating account it creates as much accounts.
2. I can't log in...

Posted: Tue Jan 29, 2008 8:33 pm
by lantis
You press wrong button im think..
I need make 'text' for all buttons ;-:

Posted: Tue Jan 29, 2008 10:09 pm
by Strong99
i got the same problem :P

Posted: Tue Jan 29, 2008 10:20 pm
by greenya
Hey, lantis, that is really looks very nice.
Good job!

Posted: Tue Jan 29, 2008 11:04 pm
by FlyingIsFun1217
109 Million polys?!?!?!

NICE!

FlyingIsFun1217 :)

Posted: Tue Jan 29, 2008 11:34 pm
by greenya
FlyingIsFun1217 wrote:109 Million polys?!?!?!
I guess it is using older Irrlicht 1.3 (that has a bug with counting polygons -- counter simply was raising more and more each frame). This bug fixed long time ago ;)

P.S.: about this ancient bug -- http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20024

Posted: Tue Jan 29, 2008 11:47 pm
by bitplane
Really cool game :)
I'm very happy about seeing my grass in an online RPG, I think you're the first person to bother making a custom texture :D
It would be better with a shader because it *should* fade in using vertex alpha instead of the ugly popping, the code is there but it isn't supported by the default plant material. Klasker's trees look great too :)

I recommend upgrading to the latest version of Irrlicht, the GUI is much better, you can tab between editboxes and you don't need to double click on them to select. Also the FPS counter is fixed. I recommend using the 1.4 branch in SVN as it will get bugfixes but no big changes (upgrading to 1.4 would be a pain though because of the const correctness and other API changes, but well worth it)

Bug reports-

* If water is selected, it crashes when restarting after death.
* Sometimes the GUI loses focus completely, and you have to force-exit (fixed in 1.4)
* A bug for me to fix- the windows are eating mouse-up events even when not being dragged. If you are rotating the camera and let go of the mouse over a window, it doesn't register.
* When chatting, pressing enter takes focus off the edit-box, so you need to click between every line of chat.
* Enemies can shoot through the walls!

You should email Niko about this game, I'm sure he'll blog about it and get you lots more alpha testers. Also, if you decide to use 1.4 svn then post bug reports to the bugs forum and you'll get bugfixes automatically :)

Great work, keep it up! :D

Posted: Wed Jan 30, 2008 6:06 am
by Virion
nice nice nice

Posted: Wed Jan 30, 2008 9:54 am
by rogerborg
Wonderful! I look forward to giving it a try.

Please ignore the cynics. :P

It certainly is possible to write a "small massive" if you actually get on with writing it. My problem is with fantastical announcements, not announcements of fantastic fantasy games. ;)

Posted: Wed Jan 30, 2008 10:56 am
by lantis
bitplane - im try move to 1.4 but seems like 1.4 have too many bugs ;(
im can't select .x models.. some strange graphics artifacts, etc..

So better im wait for 1.5 ;)