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Chernobyl Viewer v0.99 Beta - Linux port!

Posted: Wed Jan 30, 2008 8:53 pm
by Nadro
With Chernobyl Studio We create Viewer for Irlicht. It has similar for orginal Irrlicht Viewer, but has new features eg:
* Function to compare two meshes eg. mainly mesh and geometry mesh with Wireframe mode
* Dynamic Lighting usage Cg shaders (Vertex Lighting, Normal Mapping | + Specular Mapping), so You can view Yours model with normal and specular maps. Normal maps must have got name orginal[_n].extension eg. if You diffuse map is diff.jpg normal map is diff_n.jpg and specular is diff_s.jpg
* Play Animations
* Four modes for Camera View

You can free download it from (You can also use it for Commercial products :) )
http://www.sendspace.com/file/3oo1hf
or
http://rapidshare.com/files/85805476/Ch ... _v0_99.zip

Linux port (tested in Fedora Core 7 in VESA mode, so shaders are untested)
http://chernobylstudio.com/download/Vie ... _Linux.zip

This is beta version ony with readme in Polish, but next release will be have english language support in readme and license:)

Posted: Thu Jan 31, 2008 7:41 am
by roxaz
at first i though that this would be something related to Chernobyl... but its not.. oh well..

Posted: Thu Jan 31, 2008 8:25 am
by Virion
It is nice, still. :D Gonna try it when I back from college. (now in class) XD

Posted: Thu Jan 31, 2008 4:00 pm
by jotatsu
thx , great project. I got a problem when tested it, i cant get any response from keyboard in the gui. By the way, is there a change to turn this into an irredit view plugin?

Posted: Thu Jan 31, 2008 5:42 pm
by Nadro
roxaz wrote:at first i though that this would be something related to Chernobyl... but its not.. oh well..
What?

Yes I plan add 4 viewports in next version. If You need change value in "GUI" You heve to disable camera by "ESCAPE", now You can change values eg. camera sensivity, position, scale etc. After it You have turn on camera by "ESCAPE" :)

Posted: Thu Jan 31, 2008 11:09 pm
by radubolovan
I've downloaded the zip and I had a ":(" face for a couple of seconds.
I'm am using Linux not Windows, can you make the code open source and try to compile it myself?

Posted: Fri Feb 01, 2008 6:51 am
by FuzzYspo0N
thats a funny way of tricking someone, dont think he is dumb though!

at first i though that this would be something related to Chernobyl... but its not.. oh well..

What?
Nadro , he is referring to the chernobyl disaster, melt down of a nuclear plant, radiation problems etc, he thought it was relating to that, but its just named after the game studio (that u are with) :)

I liked the editor its just :
I got a problem when tested it, i cant get any response from keyboard in the gui.
One reason (i can tell) is that, when i chose free camera, and i ran around the box with the camera, i wanted to then change the view back so i can cntrol the mouse again, pressing alt let me control it but the minute any other input except movement happens im back controlling the camera. so once i hit free camera i was stuck in that mode!

I dunno if its a bug :) and the "chest" thing is actually callec a crate in english :)
Image

That, is a chest :) :) if you need help with the english readme, pm me sometime

Posted: Fri Feb 01, 2008 3:35 pm
by Nadro
FuzzYspo0N wrote:
at first i though that this would be something related to Chernobyl... but its not.. oh well..

What?
Nadro , he is referring to the chernobyl disaster, melt down of a nuclear plant, radiation problems etc, he thought it was relating to that, but its just named after the game studio (that u are with) :)
Ok, thanks :)
radubolovan wrote:I've downloaded the zip and I had a ":(" face for a couple of seconds.
I'm am using Linux not Windows, can you make the code open source and try to compile it myself?
I can compile Linux version, but I can't test it :( I have Radeon 2600 PRO for AGP and currently AMD-ATI doesn't create drivers for it. (We must wait 1-2 weeks for properly drivers) I can release untested binary for Linux today ;)

Posted: Fri Feb 01, 2008 4:24 pm
by MasterGod
Nadro wrote:I can compile Linux version, but I can't test it :( I have Radeon 2600 PRO for AGP and currently AMD-ATI doesn't create drivers for it. (We must wait 1-2 weeks for properly drivers) I can release untested binary for Linux today ;)
If I get my Ubuntu machine ready by the next few days I'll be happy to test it.

Posted: Fri Feb 01, 2008 4:49 pm
by radubolovan
Nadro wrote:I can compile Linux version, but I can't test it :( I have Radeon 2600 PRO for AGP and currently AMD-ATI doesn't create drivers for it. (We must wait 1-2 weeks for properly drivers) I can release untested binary for Linux today ;)
And I'll will be testing on DARKSTAR Linux (a Linux distribution derived from Slackware) :)

Posted: Sun Feb 03, 2008 10:24 am
by Nadro
I put on my server Linux port for version 0.99 I tested Viewer on Fedora 7 in VESA mode (3 FPS :D), but I can't tested shaders: Normal mapping and Normal + specular, but I think than works properly :) I update first post for links :wink:

Posted: Sun Feb 03, 2008 12:22 pm
by Virion
MasterGod wrote:
Nadro wrote:I can compile Linux version, but I can't test it :( I have Radeon 2600 PRO for AGP and currently AMD-ATI doesn't create drivers for it. (We must wait 1-2 weeks for properly drivers) I can release untested binary for Linux today ;)
If I get my Ubuntu machine ready by the next few days I'll be happy to test it.
I'm trying to install my ubuntu (32bit) into my quadcore system but it just don't run. Is it must use the 64bit version?

Posted: Sun Feb 03, 2008 12:50 pm
by Nadro
What errors have You? I think than You can normal use 32bits edition :wink:

Posted: Mon Feb 04, 2008 11:27 pm
by radubolovan
I have tried tu run linux edition and here is the error:

Code: Select all

sh-3.1$ Chernobyl_Viewer
Chernobyl_Viewer: error while loading shared libraries: ../../Engines/IrrCg/lib/Linux/libIrrCg.a: cannot open shared object file: No such file or directory
I've downloaded IrrCg but no libIrrCg.a file :(

//later
Found it! :) sorry!
But the path is wrong!

Code: Select all

../../Engines/IrrCg/lib/Linux/libIrrCg.a

Posted: Tue Feb 05, 2008 9:09 pm
by Nadro
Thanks for replay :) I can improve it :wink: