I am sorry for this topic, because this is a common question. I am looking through the old topics to find the answers but if some one explains it to me, it will be very nice.
I used the md2 model and frame animation in my program, but I don't know how to import the bone skinned model into irrlicht, and how to use and combine the bone animations.
I use milkshape to model and animate. Milkshape support bone skinned model. I think the modeling tools is very important for irrlicht, so I want to know how to use the milkshape with irrlicht.
all of above is a simple question, how to use bone skinned model with irrlicht and milkshape.
somebody help me!
how to use and combine bone animations??
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I guess once the animation is working in milkshape you simply export it to some milkshape file (.ms3d) and load it into Irrlicht. You should be aware that support for Milkshape 1.8.x files was fixed in SVN version of Irrlicht only, so you'll have to wait for the next release (either 1.4.1 or 1.5) to use those files properly.
I find a piece of tutorial
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
and I decide to use blender,:[.
thanks.
damn the stock market.
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
and I decide to use blender,:[.
thanks.
damn the stock market.