I've a problem making a model with anim8or my texture looks very dark and lack shiness. How do i set the material parameters to make like it steel metal? Like a car for example.
Antonio
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Weed
model texture is irrealistic and dark
model texture is irrealistic and dark
Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
Got the metal look but still so dark...JP wrote:I guess specular highlights would be the thing to go for partly. The RTT tutorial/example shows you how to turn those on.
This is my light setup:
Code: Select all
ILightSceneNode* light1 = scenedriver->addLightSceneNode(
0,
core::vector3df(0,400,-200),
video::SColorf(1,1,1,1),
1.0f,
1
);
videodriver->setAmbientLight(video::SColorf(1,1,1,1));
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Ultimate Fighters
Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
donehybrid wrote:ambient light must be set in the scene manager, the video driver method is for internal engine purposes only!
http://www.irrlicht3d.org/wiki/index.ph ... dMaterials
thank you
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AMATEUR TUBE
Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.