Definition/speed trade-off
Posted: Fri Feb 01, 2008 2:39 pm
Dooohhhh! I've just clicked. Now I know why animated scenes are nowhere near as realistic as rendered stills.
My question is, though, has anyone ever tried to quantify the trade-off? Is there a realism/practicality graph for animations anywhere? I've searched, and a lot of people mention the trade-off - but it appears at the moment that it's a suck it and see situation.
It does seem to me that some knowledge of the point at which the law of diminishing returns comes into operation would be an important input at the project planning stage (in particular, my project planning, so that I don't spend months trying to climb a glass tree).
Anyone any ideas?
My question is, though, has anyone ever tried to quantify the trade-off? Is there a realism/practicality graph for animations anywhere? I've searched, and a lot of people mention the trade-off - but it appears at the moment that it's a suck it and see situation.
It does seem to me that some knowledge of the point at which the law of diminishing returns comes into operation would be an important input at the project planning stage (in particular, my project planning, so that I don't spend months trying to climb a glass tree).
Anyone any ideas?