I wanted to make a controlled board that floats over the terrain (10-15 cms) like the Hoverboard un Unreal Tournment 3.....
I thought 2 forces: the gravity force (F=m*a) and another force that make the board flow that is something thar has the distance in the denominator of a hamlet (something/distance) that , at a calculed distace this force is == to the gravity force than the board stay still......
is it right?????
how I can calculate that distance from the floor??
which is the best physic engine for this????
air floatation
You can try bouyancy, then combine with it cord so it won't float up higher than lenght of the cord. If it goes beyond cord length, then use gravity to bring it down. ( Cord breaks when force exceeds limit )
Your force generator function will probably be handcrafted, tied to x.integrate() for calculating current values.
Your force generator function will probably be handcrafted, tied to x.integrate() for calculating current values.