The Game Development Process
Posted: Tue Feb 12, 2008 12:01 am
I think sometimes when I follow projects I see that they always follow the same pattern, they are either a one man show, or a bunch of people interested in the same topic gather together for a couple of weeks but then give up due to lack of project planning.
I stumbled recently upon a nice website which shows the main roles of game development and thats what I think some projects here should be considering too:
http://www.igda.org/breakingin/career_paths.htm
Audio -
* Sound Engineer/Designer
* Composer
* Audio Programmer/Engineer
Design -
* Game Designer
* Lead Designer
* Level Designer
* Fiction Writer or Screenwriter
Production -
* Producer
* Project Manager
* Associate Producer
* Game Tester
* Lead Tester
Programming -
* Junior Programmer
* Lead Programmer
* Engine/Tools Programmer
* Graphics/Special Effects Programmer
* Audio Programmer/Engineer
* Artificial Intelligence Programmer
* Multiplayer Networking Programmer
Visual Arts
* Intern Artist
* 3D Model Builder (objects)
* 2D Conceptual Artist
* 2D Texture Artist
* 3D Cutscene Artist
* 3D Character Builder
* 3D Character Animator
* Level Builder
* Art Director
* Art Technician
I think we in general have a lot of programming and visual arts people here. But I see a lack of Multiplayer Networking Programmers, Level Designers, Project Managers. I also see a lot of questions and solutions related to graphic issues, maps, characters, shaddows, maps etc... I wish if he could somehow bundle those solutions to a "best-case" snippet wiki, or even better a generic game implementation demonstrating concepts, lots of people would be able to modify this for their own purpose and get started faster.
What do you guys think?
________
Zx14 vs hayabusa
I stumbled recently upon a nice website which shows the main roles of game development and thats what I think some projects here should be considering too:
http://www.igda.org/breakingin/career_paths.htm
Audio -
* Sound Engineer/Designer
* Composer
* Audio Programmer/Engineer
Design -
* Game Designer
* Lead Designer
* Level Designer
* Fiction Writer or Screenwriter
Production -
* Producer
* Project Manager
* Associate Producer
* Game Tester
* Lead Tester
Programming -
* Junior Programmer
* Lead Programmer
* Engine/Tools Programmer
* Graphics/Special Effects Programmer
* Audio Programmer/Engineer
* Artificial Intelligence Programmer
* Multiplayer Networking Programmer
Visual Arts
* Intern Artist
* 3D Model Builder (objects)
* 2D Conceptual Artist
* 2D Texture Artist
* 3D Cutscene Artist
* 3D Character Builder
* 3D Character Animator
* Level Builder
* Art Director
* Art Technician
I think we in general have a lot of programming and visual arts people here. But I see a lack of Multiplayer Networking Programmers, Level Designers, Project Managers. I also see a lot of questions and solutions related to graphic issues, maps, characters, shaddows, maps etc... I wish if he could somehow bundle those solutions to a "best-case" snippet wiki, or even better a generic game implementation demonstrating concepts, lots of people would be able to modify this for their own purpose and get started faster.
What do you guys think?
________
Zx14 vs hayabusa