IrrWizard and Mac OS X.

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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conorkirk
Posts: 16
Joined: Mon Feb 05, 2007 11:47 pm

IrrWizard and Mac OS X.

Post by conorkirk »

Irrwizard states that the code is not Windows specific. But does anyone know how to compile source generated with IrrWizard?

Simply gcc main.c -o wizardapp gives me undefined symbols.


How does one generate a makefile from this? Or could someone provide the makefile.win from an FPS game created with IrrWizard so I can adapt it to Mac OS X?
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