DirectX versus OpenGL

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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TheBeef
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Joined: Wed Feb 20, 2008 4:38 am

DirectX versus OpenGL

Post by TheBeef »

What do you guys use for rendering stuff with Irrlicht?

I understand that OpenGL is cross-platform and all, but if I'm developing with the .NET wrapper it's pretty pointless to not just use DX9.

Any disadvantages/advantages to one or the other (other than the cross platform thing)?
bitplane
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Post by bitplane »

I prefer opengl,
* It's cross platform so everything is guaranteed to look the same on each machine,
* If you use directx and shaders you'll need to rewrite them in GLSL for OpenGL only platforms
* I've got a couple of books on OpenGL so I prefer it

It's mostly personal preference
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JP
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Post by JP »

When developing with irrlicht i've had many times when things looked very different in my app when using the different drivers. It can be useful when you come across a bug to try the other drivers to see if the bug persists there or is specific to a driver but it can be rather annoying when everything seems to work fine with one but not the other but you want to give people the option of choosing between them when using your app.
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