parallax in levels and water

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mattizz
Posts: 11
Joined: Sun Feb 24, 2008 11:39 am
Location: Poland, Gdansk

parallax in levels and water

Post by mattizz »

Hi,

I have 2 questions.

1) If I export level with normal maps eg. in 3dsmax, will these normal maps be visible in irrlicht?

2) Is it possible to create a water in irrlicht? But no water surface. Water like in bottle of water. I hope you know what I mean.

Mateusz.
JP
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Post by JP »

1) probably not, i think only one texture layer is loaded, i may be wrong though...

2) yes. Pretty much anything is possible in irrlicht, it just takes work, creating water like in a bottle would require shaders (even some physics work if you want the water to move around in the bottle) and wouldn't be an easy task!
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hybrid
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Post by hybrid »

Not many formats do support normal maps. But 3ds and obj might have working support, just try it out. If you do not succeed you mihgt upload a mesh with only solid and normal maps, and I'll see if I can fix it.
mattizz
Posts: 11
Joined: Sun Feb 24, 2008 11:39 am
Location: Poland, Gdansk

Post by mattizz »

Hi,

thanks for replies, so if i can't export map with paralax maybe there is a solution how to load many normal maps on the level? You know, one for one wall.

Mateusz
hybrid
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Post by hybrid »

Well, example 11 explains how to do this stuff manually. But you can read in another thread in the advanced forum that indeed 3ds and obj do load normal maps, but both have some shortcomings that I'm working on. Just try to export to these formats and check what happens.
mattizz
Posts: 11
Joined: Sun Feb 24, 2008 11:39 am
Location: Poland, Gdansk

Post by mattizz »

Ok, thanks. Hopefully tomorrow i will tell you if it worked.
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