[fixed]ITexture::lock() returns NULL in OpenGL

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scotchfaster
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Joined: Sun Feb 24, 2008 4:27 am

[fixed]ITexture::lock() returns NULL in OpenGL

Post by scotchfaster »

It works fine with the DirectX engine, but fails with OpenGL.

Any thoughts? I'm assuming I can't use DirectX on the Mac, so I need this to work.
hybrid
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Post by hybrid »

This is only true for RTTs. There's currently no hotfix available for it, except for copying the RTT contents each frame. I wanted to get this done for 1.5, but I'm not sure if this is realistic.
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