Motion mixing?
Posted: Tue Mar 04, 2008 3:42 pm
Hi,
I was just wondering if it was planned for the future to have motion mixing for bone driven animation (like your character is running and swinging his sword at the same time), because it's not the pupose of the blend function of Animated Mesh.
I saw this from mystic game developpement website ( http://www.mysticgd.com/site2007/produc ... mponent=22 )where their solution allows to mix different motions together and even defining a wheight for each one and for each bone.
So I decided to ask the question, just in case
I was just wondering if it was planned for the future to have motion mixing for bone driven animation (like your character is running and swinging his sword at the same time), because it's not the pupose of the blend function of Animated Mesh.
I saw this from mystic game developpement website ( http://www.mysticgd.com/site2007/produc ... mponent=22 )where their solution allows to mix different motions together and even defining a wheight for each one and for each bone.
So I decided to ask the question, just in case