Krabbit System Wars Alpha
Krabbit System Wars Alpha
Coming soon
This is a link to the teaser page
http://shadow.krabbit.com/varmint/ksw_teaser/
We're looking for testers to give us feedback, input on kewl factors and overall game play and stability.
Coming on OSX, Linux and Windows. Consoles to follow. We're currently working with home brew on the Sony PSP and looking at getting the dev kit for PSN. (Play Station Network) .. iPhone is underway.. The concept of this came from .. "Wouldn't it be kewl to kick a Xbox360 player's #@$ on an Sony PSP or iPhone!!! " So we came up with System Wars...
Aiming to release it this weekend, Monday at the latest. Just wanted to give people a heads up as we'd really value the input.
The main video we only had 2 days to put it together and I've been holding off to do the new one until we have combat smoking. So it'll be later this week, but feedback welcome. Could help in the next video.
It's been put together using Irrlicht and IrrEdit. two great time savers.
Thx
V
This is a link to the teaser page
http://shadow.krabbit.com/varmint/ksw_teaser/
We're looking for testers to give us feedback, input on kewl factors and overall game play and stability.
Coming on OSX, Linux and Windows. Consoles to follow. We're currently working with home brew on the Sony PSP and looking at getting the dev kit for PSN. (Play Station Network) .. iPhone is underway.. The concept of this came from .. "Wouldn't it be kewl to kick a Xbox360 player's #@$ on an Sony PSP or iPhone!!! " So we came up with System Wars...
Aiming to release it this weekend, Monday at the latest. Just wanted to give people a heads up as we'd really value the input.
The main video we only had 2 days to put it together and I've been holding off to do the new one until we have combat smoking. So it'll be later this week, but feedback welcome. Could help in the next video.
It's been put together using Irrlicht and IrrEdit. two great time savers.
Thx
V
Looks very cool. Nice effects, music and I like swords :-)
But one criticims - those ears... not sexy! Maybe if they were somewhat less fleshy and more ethereal that demon could still get some dates...
But one criticims - those ears... not sexy! Maybe if they were somewhat less fleshy and more ethereal that demon could still get some dates...
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
thxJP wrote:Have you actually had any luck getting a PS3 devkit? I would think it would be quite a hard job to convince Sony to give you one without actually being a solid games company... Plus there's the £5000 it would cost you to buy it as well!
Nice screenies btw, some very nice effects there!
Interesting read
http://www.gamasutra.com/php-bin/news_i ... tory=17707
Sony PSP is 8K USD.. not sure if thats changed or not.. article has the other info. But the cost isn't really the issue, anyone can save their pennies. It's getting Sony interested is the key.
Nice! Though it's just a debug PS3, not a devkit, so it's just a normal PS3 with some extra debug abilities as well, but for your uses i should think it would work well.
You're right that getting sony interested in the game will be the key as they won't just hand over developer abilities just for money, but on the promise of a good game.
What is your game all about?
Would you want to be using irrlicht on PS3? It seems you're probably adept enough to make it work. I guess you'd either need to make a PSGL driver (playstation version of OpenGL ES) or port the game to the phyre engine.
You're right that getting sony interested in the game will be the key as they won't just hand over developer abilities just for money, but on the promise of a good game.
What is your game all about?
Would you want to be using irrlicht on PS3? It seems you're probably adept enough to make it work. I guess you'd either need to make a PSGL driver (playstation version of OpenGL ES) or port the game to the phyre engine.
CuteAlien wrote:Looks very cool. Nice effects, music and I like swords
But one criticims - those ears... not sexy! Maybe if they were somewhat less fleshy and more ethereal that demon could still get some dates...
Well the ears ain't gonna change
http://shadow.krabbit.com/varmint/tattoos.jpg
After all they are Krabbits.. One part rabbit, two parts ferret and three part human.
Their ears also morph into different things. Ear Wings for example to fly, they can be used to block attacks and attack. So their quiet useful
Last edited by varmint on Tue Mar 18, 2008 7:04 pm, edited 1 time in total.
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Dude! Read! It's about being cross platform!JP wrote:What is your game all about?
Last edited by rogerborg on Tue Mar 18, 2008 7:03 pm, edited 1 time in total.
Please upload candidate patches to the tracker.
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It's best described as an RPG Fighter. You can build and customize your character, learn new Kata's, shop for new stuff & pets; as well get kewl PWN tags. There will be system specific guild halls, as well player defined ones.JP wrote:Nice! Though it's just a debug PS3, not a devkit, so it's just a normal PS3 with some extra debug abilities as well, but for your uses i should think it would work well.
You're right that getting sony interested in the game will be the key as they won't just hand over developer abilities just for money, but on the promise of a good game.
What is your game all about?
From a gameplay stand point it's a beat 'em up style game, which takes place in vertical arena's instead of horizontal ones. There is dynamic gravity depending on the surface your on, inspired by Escher Paints. We call this the Escher effect. And can't forget traps
Network multiplay as well single play. Along with different combat modes. Hack 'n' slash type levels; team battles; timed rounds and my personal favorite, last krabbit standing rounds.
Story wise it's the introduction to our characters and the krabbitverse. There is 8 planes of existence. 7 realms and the Land of Dead. Each plane of existence has it's own theme and environments. KrabbitWorld one of the se planes has something called an Aquavian, a sort of living air ship:
http://shadow.krabbit.com/turbo/aquavia ... an_top.jpg
http://shadow.krabbit.com/turbo/aquavia ... _front.jpg
http://shadow.krabbit.com/turbo/aquavia ... n_side.jpg
Irrlicht on the PS3 and we're already working on a OpenGL ES driver, since thats what we need for iPhone. I've started one that works on the PSP using homebrew approach. Everything in irrlicht pretty much works except for the terrain. Though I'm curious to see the phyre engine.JP wrote: Would you want to be using irrlicht on PS3? It seems you're probably adept enough to make it work. I guess you'd either need to make a PSGL driver (playstation version of OpenGL ES) or port the game to the phyre engine.
It's multiplay beat em' up combat. What could be more fun? Especially with such sweet character and camera controls in a fully 3D environment with dynamic gravity.
PVP across systems, computer and console with all the fun stuff of a hack n' slash rpg like buffs, power ups, spells and teleporting. Not to mention being backed up with a dramatic storyline which is partially revealed in the mp3 on the teaser page.
There's a lot there. It just takes the time to look at, read and play the vids.
The character design is pretty much final. One more polishing pass should sweeten them up a touch. I've taken them a long way since the beginning with improvements whenever my time can be spared to do it. The ears are, of course, the most unique thing about them and the hardest for some few to accept, but once understanding the ear related powers of the Krabbits even those few come round. Varmint's sweet animations really bring the ears to life with a lot of secondary movement even in the resting animations.
Branding a new IP is a challenge, but a deliciously fun one.
Keep in mind too, that with only two people making this game, but working many 20 hour days, often what you see in the videos and screenshots has already been improved and added to by the time you see it.
PVP across systems, computer and console with all the fun stuff of a hack n' slash rpg like buffs, power ups, spells and teleporting. Not to mention being backed up with a dramatic storyline which is partially revealed in the mp3 on the teaser page.
There's a lot there. It just takes the time to look at, read and play the vids.
The character design is pretty much final. One more polishing pass should sweeten them up a touch. I've taken them a long way since the beginning with improvements whenever my time can be spared to do it. The ears are, of course, the most unique thing about them and the hardest for some few to accept, but once understanding the ear related powers of the Krabbits even those few come round. Varmint's sweet animations really bring the ears to life with a lot of secondary movement even in the resting animations.
Branding a new IP is a challenge, but a deliciously fun one.
Keep in mind too, that with only two people making this game, but working many 20 hour days, often what you see in the videos and screenshots has already been improved and added to by the time you see it.
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That's beautiful character animation, and the Furries (by which I mean, every single person who lives to the East of Belgium) will lap up the lagomorphism.
I'd be interested to see your network and server architecture, and in particular your plans to deal with latency. That's going to be pretty much key to an involving experience.
I'd be interested to see your network and server architecture, and in particular your plans to deal with latency. That's going to be pretty much key to an involving experience.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
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Thx.. animation and coding are two of my passions. Thats an awesome word Lagomorphism. Funny you say that, our first sales of our first title came from Germany, Turkey, New Zealand and Korea. In Korea we're categorized as Action Horror Rabbit Racerogerborg wrote:That's beautiful character animation, and the Furries (by which I mean, every single person who lives to the East of Belgium) will lap up the lagomorphism.
Sure I could post up some of the network diagrams from the original design. But like any project as it progress architecture changes are made, due to testing results and design docs are usually the last thing to be updated. I'll probably be updating them sometime after the release and feed back.rogerborg wrote: I'd be interested to see your network and server architecture, and in particular your plans to deal with latency. That's going to be pretty much key to an involving experience.
Few things I can say is: We use latency as part of the game and design (as it's something one can never control). So rather then fight with it, make it as seamless as possible. And we use a fat client, thin server approach, like bittorrent, napster, etc.
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Never mind, I just wanted to establish that you'd considered it, which you clearly have. It's so nice to hear that.
Please upload candidate patches to the tracker.
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Represent!varmint wrote:New Zealand
Ive been waiting for this, its lookin' pretty awesome.
ShadowMapping for Irrlicht!: Get it here
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