Wiirrlicht
Wiirrlicht
Hello,
We have a small team currently working on porting irrlicht to the Wii. You can use the port by using the Twilight Hack or a mod chip. Our project is well under way, and we are compiling *most* parts of the engine perfectly under the Wii. It is still very very unusable, and examples will not compile, but hey, we got tons done in a little over 2 days. Expect updates Frequently. Also svn is available if you like to dl, but it will probably not work until we hit our first alpha release, so no support until then.
Hybrid inspired us to write our own FrameBuffer wrapper
http://wiirrlicht.sf.net/ is our homepage/blog
http://sourceforge.net/projects/wiirrlicht/ our project page
If you are intersted in helping us, PM me or contact me at bmcdorman@gmail.com
I will keep you guys updated
Thanks,
Catron
We have a small team currently working on porting irrlicht to the Wii. You can use the port by using the Twilight Hack or a mod chip. Our project is well under way, and we are compiling *most* parts of the engine perfectly under the Wii. It is still very very unusable, and examples will not compile, but hey, we got tons done in a little over 2 days. Expect updates Frequently. Also svn is available if you like to dl, but it will probably not work until we hit our first alpha release, so no support until then.
Hybrid inspired us to write our own FrameBuffer wrapper
http://wiirrlicht.sf.net/ is our homepage/blog
http://sourceforge.net/projects/wiirrlicht/ our project page
If you are intersted in helping us, PM me or contact me at bmcdorman@gmail.com
I will keep you guys updated
Thanks,
Catron
wooow. sounds great!
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I couldn't download the source via SVN until I noticed that it was "wiirrlicht" and not "wiiirrlicht". So it's WiIrrlicht and not WiiIrrlicht.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
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- Joined: Sun Dec 16, 2007 9:25 pm
Dude sweet... I love my Wii... and I love Irrlicht... putting them together is one of the greatest things ever!!! w00t
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
Glad you're making progress! Stick at it and it'll be a cool thing to have done!
Though i do wonder what the point is of porting irrlicht to consoles.... Different PC operating systems, yes, because not everyone uses the same one, but consoles are usually not as powerful as PCs (though i suppose some people's consoles are more powerful than their PCs nowadays if they're not into PC gaming) and it's harder to develop for a console as you have to copy the executable over each time you compile (presumably) which would be horribly annoying if you're just trying to line up some icons or something and have to keep doing trial and error for ages. And people can only play your games if they modify their consoles... which can break them or stop you from getting firmware updates.
Having said that i guess it could also expand the number of people you reach as you can release it on PC and the Wii and then homebrew Wii people might try it out just because it's a homebrew wii game but wouldn't have tried it out if it were just a PC game...
Still, i support this sort of thing, because it's always a nice proof of concept kinda thing at least, showing that the engine will work on multiple platforms, i'm just wondering what people's thoughts are on it!
Though i do wonder what the point is of porting irrlicht to consoles.... Different PC operating systems, yes, because not everyone uses the same one, but consoles are usually not as powerful as PCs (though i suppose some people's consoles are more powerful than their PCs nowadays if they're not into PC gaming) and it's harder to develop for a console as you have to copy the executable over each time you compile (presumably) which would be horribly annoying if you're just trying to line up some icons or something and have to keep doing trial and error for ages. And people can only play your games if they modify their consoles... which can break them or stop you from getting firmware updates.
Having said that i guess it could also expand the number of people you reach as you can release it on PC and the Wii and then homebrew Wii people might try it out just because it's a homebrew wii game but wouldn't have tried it out if it were just a PC game...
Still, i support this sort of thing, because it's always a nice proof of concept kinda thing at least, showing that the engine will work on multiple platforms, i'm just wondering what people's thoughts are on it!
But, it could be used to create a game for WiiWare.
Say you made a great game for the computer with Irrlicht,
soon you will be able to publish it on the Wii.
Ovbusly you would half to talk to nintendo, but you see the possibilites!
Maby you could make the games on WiiWare free with avetisments, and intergrate motion control.
Say you made a great game for the computer with Irrlicht,
soon you will be able to publish it on the Wii.
Ovbusly you would half to talk to nintendo, but you see the possibilites!
Maby you could make the games on WiiWare free with avetisments, and intergrate motion control.
Hi me noob so help me.