Antialias my RTT
Posted: Fri Mar 28, 2008 4:34 am
I know it's not possible to use the irrlicht (multi-sample?) antialias as it only works for geomentry, and doesn't apply to RTT postprocessing. I have searched for an egde detecting blurring shader but didn't find any regarding it. Any ideas how I can do it?
BTW, i think supersampling down my extra large RTT is impossible since it's larger than my screen resolution and IrrCP doesn't allow rendering larger than my screen resolution.
BTW, i think supersampling down my extra large RTT is impossible since it's larger than my screen resolution and IrrCP doesn't allow rendering larger than my screen resolution.