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temelin fps action - free stalker clon (alpha)

Posted: Wed Apr 02, 2008 10:56 am
by arnir
hello, Iam creating "free remake" of S.T.A.L.K.E.R.:Shadow of Chernobyl
check official web page:
http://kilobytegames.wz.cz/

CHECK NEW VIDEO:
http://www.youtube.com/watch?v=6A1n7k4Q6oY

Image Image


NEW VERSION(1031)
(sorry I dont have any videos from this version, but its better than last relased so please download it, thx! )

http://www.mediafire.com/?nnh219udiwb

Posted: Wed Apr 02, 2008 12:03 pm
by rogerborg
Oh my God, you killed Kenny^W Sydney!

Posted: Wed Apr 02, 2008 12:26 pm
by MasterGod
Very nice.

P.S
Too much reloading in the second video :o

Posted: Wed Apr 02, 2008 5:29 pm
by stash
Good Job! The look is cool! A question: do you can available de source for us? Or do you can send the source for me by e-mail?

Posted: Wed Apr 02, 2008 6:41 pm
by arnir
yes, reloading is on older verion really bad. :lol:
source code will be available in future, maybe.

i am concentrating on weapon system: on latest (non relase) version is power of shooting dependent on
1) shoot speed
2) size of crosshair
3) gun accuracy
in weapon system is easy set of shoot speed, number of bullet, size of revrse impulse, power of bullet etc.

sorry sydney, but i dont have any mesh that includes all needed animations. :idea:

Posted: Wed Apr 02, 2008 6:53 pm
by stash
ok, but do you cannĀ“t available the actually source (or an older version of them)?

Posted: Wed Apr 02, 2008 7:07 pm
by Acki
I wonder if there is a way to select DX9 as driver ???
I mean as far as you provide the DX dlls...
I had a look at the config.xml, but there is no such entry... :cry:
I ask this, because I have problems with my gfx card and OGL, so I can run it, but I can't see very much... :cry:
If not, it would be great to add this feature... ;)

Posted: Thu Apr 03, 2008 7:43 am
by arras
So, those damn Austrian greens were finally right with their annoying road blocks! :lol:
I'll better start digging some shelter before fall-out arrive :?

Posted: Thu Apr 03, 2008 8:14 am
by krama757
How do you sync the gun reloading animation with the character animation? It sounds like a lot of work.....or am I not thinking enough?

Posted: Thu Apr 03, 2008 8:52 am
by JP
When you change the animation to the reloading animation you play the reloading sound, seems simple enough!

Posted: Thu Apr 03, 2008 9:44 am
by arnir
Acki wrote:I wonder if there is a way to select DX9 as driver ???
I mean as far as you provide the DX dlls...
I had a look at the config.xml, but there is no such entry... :cry:
I ask this, because I have problems with my gfx card and OGL, so I can run it, but I can't see very much... :cry:
If not, it would be great to add this feature... ;)
yes, i add this feature in next version.

btw: i am from czech republic so if you run temelin.exe:
vyberte mod = choose game mod
<a>herni mod = <a>game mod
<b>vyvojovy mod = <b>debug mod
<jine tlacitko> konec = <other key> close

fullscreen?
<a>ano = <a> yes
<b>ne = <b> no

sorry, next version will be fully english :wink:

Posted: Thu Apr 03, 2008 10:43 am
by Acki
arnir wrote:btw: i am from czech republic so if you run temelin.exe:
vyberte mod = choose game mod
<a>herni mod = <a>game mod
<b>vyvojovy mod = <b>debug mod
<jine tlacitko> konec = <other key> close

fullscreen?
<a>ano = <a> yes
<b>ne = <b> no
yes, this took me also a view minutes to understand... ;)
but I thought the mods are 2 different maps... :lol:

Posted: Thu Apr 03, 2008 2:38 pm
by stash
well, do you can available the actually source (or an older version of them)? If you prefer, send me the source by mail.

Posted: Thu Apr 03, 2008 3:09 pm
by arnir
stash wrote:well, do you can available the actually source (or an older version of them)? If you prefer, send me the source by mail.
sorry but when i say "source code will be available in future, maybe" so i think maybe... :wink:

no 2 maps. second mod is for set up right postition of guns, camera or other testing.
but it is good idea :wink:

Posted: Thu Apr 03, 2008 4:21 pm
by Nadro
Yes, project looks very nice, but I think than You should get GSC permission of usage elements from STALKER to Your project, You didn't include one or two objects, but many objects from STALKER, so I think the permission is need.