Can I use the void* pointers to vertex/index array (client side) as GLuint's specifying VBO id's when using VBO's? Do I just bitwase & 0xffffffff to use only 32 bits even on 64 bit systems. More importanly... what I'm really asking is... is it 'safe' to do so?
I ask because I'm using #pragma push(pack, 1) and it fits nicly with the 32 bit boundry.
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