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GaNDaLDF Tutorials

Posted: Mon Apr 14, 2008 2:28 pm
by GaNDaLDF
I'm glad to announce that I've published my first tutorial, relative to an important game development aspect... the lightmaps! In this easy guide you'll find, over the process to generate lightmaps in Blender, a trick to optimize their aspect in the game and with the Blitz3D source code you will be able to learn how to handle them in a possible-game framework.
Other video tutorials will be published soon!
Stay tuned!

http://www.gandaldf.com

GaNDaLDF

Posted: Thu Apr 24, 2008 6:50 am
by Yoran
Sorry I won't pay for a lightmap tutorial :)
There are free ones out there.

Posted: Thu Apr 24, 2008 1:18 pm
by vermeer
He provides free the greatest plugin for b3d format out there...has quite a right to do that...as well I can imagine how polished and detailed can those tuts be..

Posted: Thu May 01, 2008 11:47 am
by oldskoolPunk
Gandaldf

I love the completed exporter and gladly paid for the tutorial.

But sadly I am not allowed access with my purchased code.

Do we have to pay for the tutorial each time we view it?

Posted: Thu May 01, 2008 12:55 pm
by vermeer
surely not. try to contact him, am sure there's some techy thing and he'll take care :)

Posted: Fri May 02, 2008 9:05 am
by oldskoolPunk
Gandaldf fixed my problem and now I am able to veiw the tut!


I made a little test scene to use while following and here are my results.

Image

Image

Maybe I will add some ceiling lights and some bloom in Irrlicht?

If you have ever created lightmaps with Blender before, than this tutorial may not be for you. But if you are new to the whole process, the information in this tutorial can be invaluable to you.

Thanks Gandaldf !

Edit: From blank Blender window to completed exported scene including rendered lightmaps took about 4 hours to complete. Now to start texturing!

Posted: Fri May 02, 2008 11:27 am
by MasterGod
I made a little test scene to use while following and here are my results.
Little scene? hehe
Anyways cool work.

Posted: Fri May 02, 2008 10:10 pm
by oldskoolPunk
Sure its little :D Only 1k "faces" a bunch of boxes really took about 30 minutes. Thanks for the comment!!

Gandaldf !!
What is next? Maybe a radiosity tutorial would be nice. I have to do SO much tinkering with different settings that I know nothing about. Some definitive information on stuff like time vs. quality, ect... would be a great help for us. I have many Blender related radiosity questions.

Posted: Tue May 13, 2008 1:18 pm
by GaNDaLDF
Hi all!
Thanks for all.. mm all I could do, I did.. now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
This is one of their worklog for the next version:

http://apricot.blender.org/?page_id=14

Also the antialiased baking is not a bad thing.. :)

Bye Gand

Posted: Tue May 13, 2008 1:27 pm
by Lekane
heh gandalf, just downloaded your b3d exporter, thx!

Posted: Wed May 14, 2008 2:39 pm
by oldskoolPunk
GaNDaLDF wrote:Hi all!
now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
I don't understand? You can easily bake the radiosity solution to texture, just like you did your lightmaps in the tutorial. I used radiosity in the scene above as well as area lights.

Posted: Wed May 14, 2008 8:58 pm
by GaNDaLDF
huh.. sorry.. I made a mistake.. :D
It's true it supports also radiosity baking too.. maybe I'll make a tutorial for this mode too..

Posted: Mon Jun 30, 2008 3:05 pm
by Virion
i don't seem to able to load the b3d exporter plugin. is it install the python file into blender dir\plugins folder?

Posted: Mon Jun 30, 2008 4:42 pm
by xDan
It's "Blender\.blender\scripts" :)

Posted: Mon Jun 30, 2008 4:50 pm
by Virion
xDan wrote:It's "Blender\.blender\scripts" :)
but there isn't a folder named ".blender"