Next fileformat to be included?

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r2d2
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Next fileformat to be included?

Post by r2d2 »

Somehow i link implementing new file loaders into the engine. It's kinda challenging. So i want to ask which fileformat i should implement next. But please first look if there is a format descritption available like for MDS: http://www.quake.cz/winclan/mdsexporter/MDSFormat.html
vermeer
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Post by vermeer »

please....

MD5. :)

That's the Doom3 format, and is free. Bones and weights :)

Unlike MDS, there's a Blender export for md5, as well as there's one for Max and Maya.

Like neo has one...

specs:

http://www.trevorwilkin.com/gamesprogra ... 20Spec.txt

I'd rather like more if u do it for md5, as is newer than mds, and seems it's gonna be the trend...

And also, there's already an md5 blender exporter fully working ;)

if u're up to it, I'll look deeply for more specs for md5 :)
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vermeer
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Post by vermeer »

Finally making games again!
http://www.konekogames.com
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

Have you got a sample model for me to work with?
vermeer
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Post by vermeer »

Give me the weekend to try and ouput one very basic sample (not quality) of a human rigged model, and I'll see if i can ouput it in md5 format with der_ton's Blender md5 exporter, is it ok?

I'm quite busy due to certain problem, but I'll see if I can manage, and thanks for considering the format :)
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r2d2
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Post by r2d2 »

That's ok. I still have some problems with matrices that i have to fix before i can publish the MD3 Loader.
vermeer
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Post by vermeer »

Ok, did a better research on inet.

Things I found.


Blender counts on what seems a functional exporter for md5, as I already knew. Der_ton's one. Same author has made an md5 model viewer, that I uploaded to my space for u to download if you want. The viewer is very good , drag left mous button drags the light, right mous button rotates.

And md5 seems is formed by the base mesh file, and with a different extension, the animation file. This seems clever, seems it could be used for exchanging animations, which is good.

In Der_ton's viewer, u can even activate bones viewing.
U just load the md5 mesh file, and load anim file (a button per each in scene tab I think) and bang, u see the guy animating with bones and weights, sooo smoothly :)

Der ton's viewer includes an md5 example, model and animation.Don't quote me on that as I have tested too quiclkly but seems there's md5 for base mesh file, *.anim or anm for animation file.

I also found a user made started model and animation .No texture, but is another sample :)

So, I guess I avoided the making of the example. Yet though, if I find the time, I'll try to make a sample but mainly as I have not found a sample made with Blender, which is my main interest.

i read at elysiun Der_ton is working on updating the plugin for blender to version Blender 2.33a.

I read that the version that exist now, is for Blender 2.32.
Anyway, I did put it to you, but you merely don't need to mess with it nor blender, you have enough work ;)

That's why I provided you the doom 3 models samples directly.

I think you have enough to work with the code, in case you feel in the mood.

Great pair of additions are them, md3 (imho best vertex animation I can think of) , and this great format, md5. x exporter is not yet for Blender, and may take a while, so... It will be there and done, but hey, this format is very good too.

is less...universal than x. As far as I know, Der_ton's max and Blender exporters, and some other user maya 4.0 exporter. A maya 5 version works for statics; in the proccess of adding maya 5 animation export.


While x export in a load of more packages, but the fact is seems the blender doomIII exporter is done, ended :)

Files I uploaded for you :

THE DOOM III MODEL VIEWER(has a sample model and animations)

ANOTHER SAMPLE

The latest Blender doom3 animated bone&weights model exporter

latest file u don't actually need it, but I just uploaded it.
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r2d2
Posts: 211
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Post by r2d2 »

Thanks well i think that's a good chance to get into Blender again i used it before but i gave it up because my results looked awfull. ^^
vermeer
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Post by vermeer »

yup, is somewhat hard to learn.. ;)
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