I've been looking for it in the reference on the site, but I can't seem to find it. I'm wondering if the Irrlicht engine has a method somewhere to obtain the 3D position of a scenenode (character for exampl) in the 3D world?
I noticed its possible to obtain a 2Dposition on screen depending on a 3D position you obtain, so I assume it should be possible to obtain the 3D position in a gameworld ?