RustyNail wrote:Motivated? I AM motivated... Partially. I have the whole games (or at least the rendering part) fully thought out... But it's just so boring typing all those line of code out...

Ah, well... Still need to get better at playing Q3 than my programming teacher.... Where'd I put my Q3 disc?
I have much to learn...
haha, that has happened to me too.
In fact you can maybe find some CASE tool to generate your code from the diagrams in UML you have. I have tried some in java and they are great, but you must know very well UML diagramming and if you really want something good and must know some constrain languages, like OCL or QTL for contracts (pre-post conditions) and domain model restriction.
As I always have said -and OMG is with me

- coding is not programming and even more is not software develop. And with even more complicated and big programs, the abstraction level for developing is getting higher more and more. Games are the places where still working as a rule with c++ due to flexibility and performance, but I hope soon, this can be resolved.
Check for MDA and software factories from MS. And think about that projected to games!, that good be awesome!.
And play, play much!, Also I love playing, I love even more making games.