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hidden weapon

Posted: Mon Apr 28, 2008 1:21 pm
by arnir
hello i have any weapon mesh.
i set as parrent camera.
but sometimes where i see for example to sky , weapon is hidden.
on some targets of camera is weapon non showed :(
why?

Posted: Mon Apr 28, 2008 2:06 pm
by arras
It's hard to help you without code or screenshots.

Ukaz nam tvoj zdrojovy kod, z toho co si napisal je tazke posudit kde je problem.

Posted: Mon Apr 28, 2008 3:06 pm
by arnir
arras wrote:It's hard to help you without code or screenshots.

Ukaz nam tvoj zdrojovy kod, z toho co si napisal je tazke posudit kde je problem.
v zdrojovem kodu neni chyba a kod je prilis dlouhy na to abych ho sem dal.dela to i pri terrain example pri pridani jakehokoli objektu ke kamere.
jednoduse pokud se divam tak pri nejakem pohledu zmizi zbran. mozna je to chyba optimalizace, ze engine mysli ze zbran neni v zaberu a neni videt.

Posted: Mon Apr 28, 2008 7:39 pm
by arras
Napadaju ma len dve veci:

-frustrum culling
Pre svoju zbran ho mozes zmenit cez ISceneNode::setAutomaticCulling(E_CULLING_TYPE state) alebo dokonca vypnut celkom.

-minimalna vzdialenost pri ktorej kamera zobrazuje objekty
Pre kameru ju zmenis cez ICameraSceneNode::setNearValue(f32 zn). Skus ju zmensit. Predvolena hodnota je myslim 1.0f.

Posted: Tue Apr 29, 2008 9:18 am
by arnir
byl to ten automaticky odstrel polygonů
diky moc :)

Posted: Tue Apr 29, 2008 10:07 am
by MasterGod
arnir wrote:diky moc :)
That doesn't sound so good :P

Posted: Tue Apr 29, 2008 10:32 am
by arras
How does it sound? :)