[SOLVED] Attached Object within mesh not loading correctly
Posted: Mon Apr 28, 2008 9:50 pm
My character has a hat attached to the head. It is exported in .x format.
When I load the .x model in IrrEdit, the model appears correctly (the hat is attached to the head properly). But when I load the same model in my program, the hat appears too big and it is not attached to the head. Basically it seems rotated about 90 degrees and scaled up at least 10 times. However, it moves as the head moves. I am using the latest version of Irrlicht from SVN.
Can somebody explain this unusual behaviour. Is it something to do with the latest version of Irrlicht (because it appears fine when viewing in IrrEdit) ?
Thanks
When I load the .x model in IrrEdit, the model appears correctly (the hat is attached to the head properly). But when I load the same model in my program, the hat appears too big and it is not attached to the head. Basically it seems rotated about 90 degrees and scaled up at least 10 times. However, it moves as the head moves. I am using the latest version of Irrlicht from SVN.
Can somebody explain this unusual behaviour. Is it something to do with the latest version of Irrlicht (because it appears fine when viewing in IrrEdit) ?
Thanks