Low FPS
Posted: Wed Apr 30, 2008 1:20 pm
I have a problem with the fps in a project im working on, regarding the rendering time. We have 29000 primitives(Polygons) in our scene and ive timed the rendering function which takes 15-16ms = about 62,5 FPS. Then add physx and someother stuff and we have 40-50FPS. All this seems a little bit low, ive coded Directx 9.0c demos with 100k polygons with higher FPS then this.
Computer specs: Intel Core2 6300(1.86ghz), 1gb ram, Geforce 8800GTS
Does anyone have a good reason for all this, maybe a quick fix for this? Because as it is now, its not playable(we havent even added in other players to play against)
We have tryied alot of Culling options, Z-enable/write and so on, still nothing.
We are using EDT_DIRECT3D9.
Thx
/Scripter
Computer specs: Intel Core2 6300(1.86ghz), 1gb ram, Geforce 8800GTS
Does anyone have a good reason for all this, maybe a quick fix for this? Because as it is now, its not playable(we havent even added in other players to play against)
We have tryied alot of Culling options, Z-enable/write and so on, still nothing.
We are using EDT_DIRECT3D9.
Thx
/Scripter