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Viet Heroes - Fight or Surrender [Stoped]

Posted: Sun May 04, 2008 1:18 pm
by huydotnet
Currently We've stoped this project with Irrlicht Engine.

Hi, we come from Vietnam GameDev Forum
This is our first game project, code name VHFOS, it's free and opensource, using Irrlicht Render Engine.

The game name: Viet Heroes - Fight or Surrender, game about Vietnamese Heroes, but it's not a historical game :)

Some images about our project:
http://fosp.wordpress.com/demo-chuan-bi ... -irrlicht/
http://fosp.wordpress.com/cac-nhan-vat-chinh-vhfos/


Some videos demo (Latest, newest first):
http://youtube.com/watch?v=eLlCSZBy_E0
http://youtube.com/watch?v=kZd7G5WZSY8
http://youtube.com/watch?v=bzrqHlO05lo
http://youtube.com/watch?v=0tTV6ml-wyw
http://youtube.com/watch?v=5q2V6412oRY
http://youtube.com/watch?v=7btUv-T4mRk
http://youtube.com/watch?v=ZHt91tIH9PM

We also have an small engine with Irrlicht, NewtonDynamic and Game Monkey Scriptting Language at:
http://code.google.com/p/fosengine/
Our framework can automaticly load model from .irr file and apply AI by node name in irr file.

Thanks for your reading!

Posted: Sun May 04, 2008 6:27 pm
by Halifax
That's pretty cool, I like the modeling and the gameplay videos.

Posted: Mon May 05, 2008 5:10 am
by huydotnet
Thank you very much, Halifax :D
Coming up next: AI (pathfinding), NPC and battle demo video (about next 2 week :D )

Posted: Mon May 05, 2008 7:14 am
by noreg
Looks like you know your work. Thumbs up. Make it better than Tom yum goong, as the Thais didn't give a reputable role to the Vietnamese characters in that game :lol: Cool modelling, prolly artists in your team. Please finish it.

Posted: Fri May 09, 2008 1:27 am
by piiichan
Very nice model and UV mapping :D

You should reduce the poly count for the turtle head though (unless you really need it to be very detailed)

Posted: Fri May 09, 2008 5:00 am
by huydotnet
thank all, i'm working for the new demo :D
Tom yum goong, as the Thais didn't give a reputable role to the Vietnamese characters in that game
haha :twisted: i have not play that game, but i don't think i will :D

Posted: Fri May 09, 2008 8:04 am
by huydotnet
I'm making the waypoints for the map.
We are using is Airrpathfind - CZestmyr's pathfinding class
Image
(not finished, i think i can finish in 1/2 day :) )
And this is our latest model
Image
Image
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(like Zombie, it is death warriors)
Image
(look like dragon, it is: Kỳ lân)
Image
(the main character, i have edited this for fun, in game not look like this :D)

Posted: Sat May 10, 2008 5:04 am
by Virion
interesting. keep going. 8)

Posted: Sat May 10, 2008 8:59 am
by switch_case
wow i like the zombie-like character, but i looks a littlebit like a tree wich is alive at first :D

Posted: Sat May 10, 2008 7:01 pm
by wyrmmage
those look really cool! Definitely looking forward to the release of this :)
-wyrmmage

Posted: Sun May 11, 2008 2:04 pm
by trivtn
Realy nice! Keep going.

Posted: Sun May 11, 2008 2:20 pm
by huydotnet
thank all!
I finished the pathfinding and NPC movement for game, and i'm now working for Battle System (Action Battle System). May be the new video will be upload in next week.

Posted: Sat May 17, 2008 8:02 am
by TnTonly
Well the main character really looks like the last boss in Resident Evil 2, mwahaha. :D

Posted: Sat May 24, 2008 11:16 am
by huydotnet
Sorry for my late reply, we change to another gameplay (like Dynasty Warrior, Demon Stone...)
we have finish load config from file, game state manager, HUD, antialias and unicode font...
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And this is our latest model, Wizard:
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Image
Image

Posted: Mon Jun 16, 2008 8:38 pm
by eMgz
deja vu! (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25017)
hehe, joking, fell free to use that NICE bar :P
nice models btw