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Render GUI in texture

Posted: Sat May 10, 2008 7:20 pm
by FLUF
I render gui in texture such as:

Code: Select all

        driver->beginScene(true, true, 0);

        driver->setRenderTarget(rt);
        env->drawAll();
        driver->setRenderTarget(0);

        smgr->drawAll();
        driver->endScene();
But I have trouble. Position all widgest stay old.
For example, I have button on top left corner. Whan gui renden in texture on object, I can see my button on center screen. And whan I try push this button... I think you undestend )

How render GUI in texture whith position widgets?