Hello again friends,
I made some graphics for my game, now I have to make the physics. I choose Newton, based upon what I found in the Internet.
But I'm not successful making it works, despite my efforts.
I'm working with Anjuta IDE, on Ubuntu Linux, and I cannot compile it together an Irrlicht project. I think I have to add something in the makefile. Someone can give me some light?
How can make Newton to work?
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- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
How can make Newton to work?
Professional Software Developer and Amateur Game Designer
-
- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Ah JP! Thanks you very much.
Your answer seems to be obvious, but for me isn't. The problem is that I had the first contact with C using that DOS IDE (dark blue). There, we have to Include the files in the compiler, and the Anjuta took automatically the Irrlicht libraries. So I was thinking that is an IDE feature, and was starting to suspect that is something in the Makefile. With your reply, I have the confirmation, and now they works.
If someone else arrives here with the same doubt:
add the addresses in this line, and everything is right.
Your answer seems to be obvious, but for me isn't. The problem is that I had the first contact with C using that DOS IDE (dark blue). There, we have to Include the files in the compiler, and the Anjuta took automatically the Irrlicht libraries. So I was thinking that is an IDE feature, and was starting to suspect that is something in the Makefile. With your reply, I have the confirmation, and now they works.
If someone else arrives here with the same doubt:
Code: Select all
CPPFLAGS = -I$(IrrlichtHome)/include -I/usr/X11R6/include -I$(IrrlichtHome)/newtonSDK/sdk -I$(IrrlichtHome)/newtonSDK/samples/toolBox -I$(IrrlichtHome)/newtonSDK/samples/gl$(USERCPPFLAGS)
Professional Software Developer and Amateur Game Designer