New game using Irrlicht: DoD (Screenshots)

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Slammer
Posts: 5
Joined: Mon May 10, 2004 7:30 pm

New game using Irrlicht: DoD (Screenshots)

Post by Slammer »

These are screenshots of our almost finished game we created during our Gaming Project at school. We are currently third year student software engineers. This game is a Risk-like game. It is called Dice or Die and should be ready next week!
We are currently working very hard to finish our project within time.
Let us know what you think of it!

Image
Our main menu.

Image
A look at the sun :)

Image
The world from the top. (Yellow = selected country)

Image
Nice far view.

Regards,

Slammer.
mrbig
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Location: lakeland, Florida
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very nice!

Post by mrbig »

great job guys
Flexa

Post by Flexa »

Nice wormhole m8t ;)
niko
Site Admin
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Post by niko »

wow, only 7 fps? That's a little bit slow, isn't it? :) But nice grafics!
bakkdoor
Posts: 49
Joined: Fri May 07, 2004 4:31 pm
Location: home

Post by bakkdoor »

lol yeah you're pretty right there ^^
but yeah gfx looks good :)
Peter Müller
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Post by Peter Müller »

Don't know what to say, because I don't know what your game is about. 7fps - uiuiui.
But looks good. Please tell the story (is it an nodoor game, or what)?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Slammer
Posts: 5
Joined: Mon May 10, 2004 7:30 pm

Post by Slammer »

"Risk-like", I mean this is a 3D version of the classic board game "Risk". You have countries and as a player you need to conquer the world, or accomplish a mission (e.g. destroy the blue player).

It is a netwerk game, based on TCP/IP (SDL_net).

Each color on the land is a continent. The armies on it have the color of their owner.

We fixed the framerate issue, each frame we checked whether some connected sockets had some data, timeout for this check was 100ms, so that killed the framerate quite a lot, it's now about 25-30 FPS on a GeForce FX5200 - 40.000 triangles (is that good?)

Feel free to ask any more questions.
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

40 triangles at 30 fps, EXTREMELY bad!
if u mean 40,000... whoa thats fast.

Normally it would run about 5000+ triangles at about 10-15fps with a Diamond Stealth S80.
Robomaniac
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Post by Robomaniac »

40,000 :)
The Robomaniac
Project Head / Lead Programmer
Centaur Force
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

ohh wow thats pretty good 8)
Peter Müller
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Location: Germany
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Post by Peter Müller »

Oh, 'Risk' (I think its in german 'Risiko'). Such a game is really cool. Could you please send me an pm, when it's released?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Tyn
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Post by Tyn »

Risk is fun but I'd advise you not to stick to the "Roll dice" type system, it completely removes immersion in the game. Hasbro ( hisss, far more evil than Microsoft ) made a Risk conversion before they went tits up and they had some good idea's. They had two versions, the classic which was a straight copy of Risk and the custom which resembled the strategic section of the Total War series. I'd advise the latter IMO.
Slammer
Posts: 5
Joined: Mon May 10, 2004 7:30 pm

Post by Slammer »

Rolling the dice goes automatic, we had an idea of showing the dice at once after an attack was carried out.

But since this is about one of the last days of our project, it will probably end up somewhere 'on the bookshelf'. We might publish all the sources on SF if people are interested. Unfortunate most documentation is in Dutch, there is some code documentation, there are class diagrams. But I think it's difficult to continue the project.

Anyway, we'll see what we can do.
RizzleR
Posts: 15
Joined: Tue Jun 15, 2004 10:12 am

Post by RizzleR »

not for a dutch guy =]


very neat looking project.
Tyn
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Post by Tyn »

Are you not willing to follow the project through in your own time? It would seem a pity, it looks promising. Your choice of cause :)
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