[C++] Postprocessing class and shaders (GLSL and HLSL)

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
tinhtoitrangtay
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Post by tinhtoitrangtay »

Everyone maybe reupload to another host. I don't download it. Error when i donwload
Your download has failed. There were no available download servers.
Click here to try your download again. Click here to try your download again.

Irrlicht PostProcessing Class
Thanks
zillion42
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Post by zillion42 »

comicsteam
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Post by comicsteam »

This is really a nice framework~!
but I don't understand, why we don't need to delete the object created by 'new' method? :?
how can i remove an intermediate stage?
Ein
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Post by Ein »

This looks great, now all I need to do is learn about shaders ^_^
Thank you for the code I will keep it safe and once I know what it is doing, i'm sure I'll use it ^_^
Ein knowledge seeker
B@z
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Post by B@z »

can somebody upload this again?
the link in the first post dont work, and i cant find it on zilions link too
Image
Image
devsh
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Post by devsh »

Halifax
Yeah that does sound cool, almost like the Ogre system. I will like to have a look at the code too. One thing I have to say is that I would like to see someone do some HDR rendering with Irrlicht.
well hmm... I have done it!

on Project Ninja Star

Image
sio2
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Post by sio2 »

devsh wrote:well hmm... I have done it!
If that's full High Dynamic Range then why does it look so poor?
devsh
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Post by devsh »

oh sorry that one is from 1 month ago, I have improved the leaking out of light so it doesnt look like squares anymore
sio2
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Post by sio2 »

So you're rendering to floating-point render targets, calculating scene luminance and applying post-process exposure control?
3DModelerMan
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Download?

Post by 3DModelerMan »

The download link is just taking me to the main page of the file host's website.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
devsh
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Post by devsh »

There is an exposure control, but how do I calculate scene luminance?
Slin
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Post by Slin »

Sorry for that, somehow my files are slowly disappearing from filefront... .
I am not working with irrlicht anymore and am like never at this forums, thus I didn´t answer earlier.
I now uploaded the file to my own webspace. I hope that it is the right one and that it still works ;)

http://www.slindev.com/files/codes/irrP ... essing.zip
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