Irrlict and *.max files as scrolling backgrounds
Posted: Thu Jun 17, 2004 4:09 am
Hi,
I have been making some progress with my Shmup project now and have started to think about how i should do the backgrounds.
I was thinking about creating my scrolling background in 3d Studio Max by firstly creating all of the poly's etc then creating a camera and move it along the pathway that i want. I also wanted to use the seamless worlds code to help optimize loading and rendering load on the system.
So if i do this, then i will have a large file with lots of poly's as well as textures etc. Here are my questions..
1. Obviously, is this feasable?
2. Has anybody ever attempted to import a *.max file using irrlicht?
3. Any recomendations?
I want to only load sections of the file into memory as they are needed. As the player has NO control over the camera this shouldn't be that hard?
I only want to be rendering what is visible to the player
I also want to be able to encorporate some collision detection with the 3d backgrounds.
I have been making some progress with my Shmup project now and have started to think about how i should do the backgrounds.
I was thinking about creating my scrolling background in 3d Studio Max by firstly creating all of the poly's etc then creating a camera and move it along the pathway that i want. I also wanted to use the seamless worlds code to help optimize loading and rendering load on the system.
So if i do this, then i will have a large file with lots of poly's as well as textures etc. Here are my questions..
1. Obviously, is this feasable?
2. Has anybody ever attempted to import a *.max file using irrlicht?
3. Any recomendations?
I want to only load sections of the file into memory as they are needed. As the player has NO control over the camera this shouldn't be that hard?
I only want to be rendering what is visible to the player
I also want to be able to encorporate some collision detection with the 3d backgrounds.