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Map

Posted: Sat Jun 19, 2004 7:24 am
by bal
A noobie question :)
How would I make a map with trees for my game? Should I use a heightmap and then add the trees or is it better to create the map in an other program with them trees (what program? Q3 map editor for that bsp's?) ?

Thx for helping me out :)

Posted: Sat Jun 19, 2004 10:09 am
by dingo
depends how detailed you want the placement of trees to be. If you're makeing a flight sim for example then use a heightmap and add trees randomly.

If you want a FPS with tight quarters battle then use a BSP and place trees via entities in that BSP

Posted: Sat Jun 19, 2004 10:17 am
by bal
Ok, what do you guys prefer for creating maps?

Posted: Sat Jun 19, 2004 2:12 pm
by corban
bal wrote:Ok, what do you guys prefer for creating maps?
valve's hammer. ok, you can't use some of quake3's features like curves, but i think it's simple to use and makes one productive.

cu